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 SAG 2008

Game For Change?

Innovations, Ideas, Illustrations

Daniel McIntyre Collegiate, 720 Alverstone Street
Friday, November 28, 2008

Click Here To Register (Coming Soon)

  Program

8:00-8:45 a.m.
Registration, hospitality, displays

8:45-9:00 a.m.
Opening of the conference

9:00-10:00 a.m.
Keynote address: The Honey and the Medicine: Mutual Engagement with Second-Person Stories

10:00-10:30 a.m.
Refreshment break, displays

10:30-11:45 a.m.
Morning session

11:45-12:15 p.m.
Displays, teacher sharing (plenary session)

12:15-1:15 p.m.
Lunch on site, AGM, IDATE, honouring retirees, displays

1:15-3:15 p.m.
Afternoon session

(Breaks in sessions as needed)

3:15-3:30 p.m.
Closing/prize draws

Keynote address: The Honey and The Medicine
Mutual Engagement with Second-Person Stories

Ryan FitzGerald, President and CEO, Nihilonaut Productions

Suggestions of introducing digital gaming into the classroom invite fear-mongering that the very near future will belong to a generation of adult children who lack attention spans, critical thinking skills and the ability to take anything seriously. Is the lowest-common denominator of education and gaming a race to the bottom? Is our fascination with tabloid culture letting the tail wag the dog?

As a game developer and an educator, FitzGerald will address the evolution of the classroom, the new role of the teacher and a strategy to marry the two.

Ryan FitzGerald, President and CEO
Nihilonaut Productions

Ryan spent much of his professional life worrying about things so that you don’t have to. Once working as an industrial medic in lumber yards and mining camps, Ryan ended a decade in the Canadian Forces in 2003 having graduated with a B.A. in English Literature at the Royal Military College of Canada. He served as the air force’s anti-terrorism and force protection operations advisor during 9/11 and its aftermath, taught anti-terrorism/force protection nationally and finally served in various capacities with air force Intelligence.

Since his resignation from the Canadian Forces, Ryan has written for linear and non-linear media in film, TV and new media. He is an alumnus of both the National Screen Institute’s Features First Program, the CFC Media Lab’s Interactive Art and Entertainment Program and is on the executive of both the Manitoba Interactive Digital Media Association and the Winnipeg Chapter of the International Game Developers Association.

Morning Sessions

EB01 Digital Camera Basics

Damian Bilinsky and Ron Shaluk
Don’s Photo

Have a new digital camera? Thinking about buying one? Learn the basics of digital cameras including:
• Battery life
• Memory cards
• What are Megapixels and why they are important?
• What is Compression and what does it do?
• What is shutter lag, and how does it effect your pictures?
• How are optical and digital zoom different?
• Where are the flash controls on my camera, and why should I use them?
Code: EB01

EB02 Changes in the Law:
Keeping Current for Your Grade 12 Law Course

Judge Judith Elliott
Provincial Court Judge

This session will include recent changes in Criminal Law, in particular the Youth Justice Act and changes in dealing with youth in the courts. After 8 years on the bench in Provincial Court, Judge Elliot will be able to provide participants with up to date information and examine the true issues facing Canada’s Justice System.
Code: EB02

EB03 The Art of the Start: Entrepreneurship Success

Michelle Painchaud
Score Consulting & Painchaud Performance Group

During this interactive session, key personal competencies and skillls needed for students to achieve success will be presented. Michelle will put forward new ideas and innovations that have expedited business success and show how to help ignite the unconscious entrepreneurial passion in our students. The presentation will include: Bringing dreams to reality—key steps to take a vision to action; Attitudes and behaviours that impact entrepreneurial success; Importance of focus and drive; Positioning, pitching and rainmaking; common mistakes in starting a business. With Michelle’s 20+ years as an entrepreneur she will share "lessons learned" and ways to help students succeed!
Code: EB03

EB04 W.O.W. (World of Work)

Lynne Hanson
Daniel McIntyre Collegiate

This session stresses the importance of career development, employability skills, career exploration, and finding the appropriate career area for high school students. This will include an overview of the new Career Development curriculum and how to customize it for your student population.
Code: EB04

EB05 Project Ideas for the Business Classroom

Nicole Belanger
Dakota Collegiate

Do you need to spice up your classroom? How about using projects to engage your students in their learning? Come out of this session with project ideas for a variety of courses (And the work is already done for you.) If you have some great project ideas of your own, bring them and share!
Code: EB05

EB06 Could Video Games Act as Motivators?

Jeff Osinski
Garden Valley Collegiate

The purpose of the Video Game session is to introduce teachers to using commercially produced video games in the classroom. The session will begin with a look into the research supporting the implementation of these video games. This research shows that video games play a major role in increasing motivation and engagement with learning, and in supporting the development of collaboration, communication, thinking and ICT skills. The session will divide the use of games into two sections:
1. matching video game content to curricular outcomes;
2. using video games as material for achieving other outcomes.
The session will conclude with a look at virtual worlds such as Second Life/Teen Second Life and the implications these have on education in the future.
Code: EB06

EB07 The Role of Assessment in Learning

Cathie Oresnik and Jacqui Kroeker
Fort Richmond Collegiate

"Assessment plays a major role in how students learn, their motivation to learn and how teachers teach". Manitoba Education, Citizenship and Youth.
This workshop will provide an overview of the new practices in assessment as outlined by Manitoba Education, Citizenship and Youth. The focus will be on differentiating between assessment "for", "as" and "of" learning, and grading guidelines that support these principles. Examples from the new assessment practices will be shared with attendees that have been implemented in the Business and Technology courses at Fort Richmond Collegiate.
Code: EB07

Afternoon Sessions

 

EB08 Photoshop Elements

Lea Mansell
Adult Education

This session is designed for classroom teachers who use Digital Photos in technology courses at any grade level. Using Adobe Photoshop Elements, Lea will guide participants through the available tools in Photoshop Elements.
Code: EB08

EB09 Learning tips and tricks to Work SMARTer, Not Harder

Joan Badger
Pembina Trails School Division

This session feature using SMART Notebook to create active, engaging learning experiences for your students. We will also look at combining features of SMART Notebook with on-line tools like Voice Threads, Slideshare, blogs, wikis etc. Get your questions answered, and see the next level of this technology.
Code: EB09

EB10 Filmmaking in the Classroom: You and the New Hollywood

Saul Henteleff
Artist in Residence Daniel McIntyre Collegiate

Using iMovie and professional guidance, Saul will show teachers how to use certain aspects of the camera and software to create films. This session will include the basics necessary to help your students make a meaningful movie.
Code: EB10

EB11 Developing Your Digital Photography Skills

Damian Bilinsky and Ron Shaluk
Don’s Photo

This is the "I know the basics of my camera, but I want to know how to take better pictures" session.
Learn important aspects of digital photography such as:
• Getting the camera out of Automatic
• How are Portrait, Landscape, Sports settings different
• Brief explanation of Program, Aperture, Shutter and Manual settings
• ISO explained
• +/- Exposure compensation explained
• White balance explained
And other questions answered!
Participants are encouraged to bring their personal or school cameras to the presentations. A portion of the time spent is actual hands on instruction with the cameras and participants.
Code EB11

EB12 Extreme Web 2.0 Lesson Plan Makeover

Darren Kuropatwa
Daniel McIntyre Collegiate

Have you heard about blogs, wikis, podcasts or other web 2.0 buzz words? Have you heard about how student engagement and retention is impacted by leveraging the power of the internet and web 2.0 pedagogies? Have you got a lesson plan that you think might be enhanced by accessing some of the latest technologies on the internet? Bring a lesson plan that includes a) What you do, b) What are desired LEARNING OUTCOMES and c) How you have done this in the past. We’ll model how to give it a 21st Facelift so you can do the same with other lessons afterwards!
Code EB12

EB13 Games as a Teaching Tool

Robin Debreuil
Debreuil Digital Works

This session will cover a range of free tools available for teachers, which can be used to leverage a students ‘generally unhealthy’ obsession with computer games and social contexts. Games can be used to explore the obvious math, art and programming, but can also complement virtually all courses. As an example we will explore making a simple Facebook application, and how applying ‘social studies’ skills is the key to this genre (as opposed to math skills). The emphasis will be on practical projects that students can actually complete first, and build on later.
Code: EB13

EB14 Website Design With Adobe Dreamweaver

Mark Nelson
School of Learning Innovation, Red River College

The workshop begins with a brief orientation to Dreamweaver and then quickly proceeds to creating a simple Web site. In this workshop we will create a layout, add text content, place images on the pages, and then add customizing links. In addition, we will also take a look at how to easily apply CSS to your Dreamweaver layouts and begin to discover many time saving techniques that Dreamweaver brings to web design.
Code: EB14

 

 

 
Welcome to the EBIT web site! E-mail

 

 

EBIT is a Special Area Group (SAG) that promotes and fosters Business and Information Technology Education in the Province of Manitoba.  The 2007-2008 executive consists of 17 members who meet once a month to bring forth and exchange mutual ideas and discuss common problems dealing with Business and Information Technology Education.  The purpose of the organization is to:

 

  • Liaise between The Manitoba Teacher's Society (MTS), Manitoba Education, Citizenship, and Youth (MECY), and other organizations as necessary
  • Promote a special program for the Annual SAG Conference
  • Disseminate information about courses offered by various Community Colleges and Universities
  • Encourage members to submit articles to professional publications
  • Conduct meetings, forums, seminars and programs of professional development 

 

The goal of this site is to offer our members teaching resources, professional development opportunities, and to inform members of the organization's latest projects.